Dash Guti (The Game of Ten’s)
- Dash Guti is a well-known board game from the category of Indian war games.
- The roots of the game go back to the Bengal subdivision and Karwi Subdivision. In addition, this game represents a dying Indian art form.
- The paraphernalia of the game consists of 1 game board and 2 pawns.
- Made by the artisans of Andhra Pradesh, Dash Guti is wholly eco-friendly and belongs to the Kalamkari art form.
- The game helps in the development of cognitive and intellectual areas, in addition to teaching the art of decision making.
The products purchased in the shop section of Bhavyata Foundation website (www.bhavyata.com) are treated as donation towards supporting the artisans and craftsmen. You shall receive a donation receipt for the same purchase. If, at all, you wish to receive an invoice with GST, you may purchase the same product from our product partner on TheIndianSpirit Website.
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13 in stock
About Dash Guti Board Game
How to Play!
Game Paraphernalia –
1 game board, 2 sets of 10 counters (total 20)
Game Setup –
- Each player gets 10 counters of the same colour. Counters to be placed only on intersections of lines. During a turn, only one counter has to be placed.
- After placing both the armies game board will look like fig 1.
Rules to play –
- During a turn, only one counter has to move to an adjacent point which is connected to its current point by line. It can move in any direction (fig 2)
- If the adjacent point is not connected to its present point by a line, then it cannot be moved there. (fig 2)
- If a counter encounters an opponent counter which has an empty point behind it, then the counter jumps over to the empty-point and captures the opponent counter. (fig 3)
- Counter can jump over multiple opponents during its turn provided it always lands on an empty-point before jumping over the next opponent (fig 4). This way, sometimes one single counter can capture all the counters of the opponent.
- A counter cannot jump over an opponent if –
- There is no empty point behind the opponent’s (fig 5)
- No Straight line is connecting its point with opponent’s (fig 6)
- A counter cannot jump over an empty point at anytime to capture an opponent’s counter (fig 7)
- A counter cannot change its direction while capturing (fig 8) however after capturing, it can change its direction to capture another counter (fig 4)
- A captured counter is permanently out of the game.
The player who captures all the counters of the opponent is the winner.
Maintenance & Care
- Avoid direct sunlight for long.
- Dust or wipe with a dry brush/ cloth.
|Dimensions||8 × 12 × 4 in|
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