Hasu Chiratay(Cows and Leopards)
- The root of Hasu Chiratay goes back to Sri Lanka and various regions of India. In the hill temple near Kherjala, Rajasthan, one can find its carvings.
- The game belongs to the category of Indian hunting games.
- The paraphernalia of the game consists of 1 game board, 2 pawns representing Leopard, and 24 pawns representing cows.
- Hasu Chiratay enhances strategy-making skills, in addition to building social communication skills.
- Made by the artisans of Andhra Pradesh, this game is wholly eco-friendly and belongs to the Kalamkari art form.
The products purchased in the shop section of Bhavyata Foundation website (www.bhavyata.com) are treated as donation towards supporting the artisans and craftsmen. You shall receive a donation receipt for the same purchase. If, at all, you wish to receive an invoice with GST, you may purchase the same product from our product partner on TheIndianSpirit Website.
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5 in stock
About Hasu Chiratay Board Game
How to Play!
Game Paraphernalia –
1 game board, 2 counters are representing Leopard, 24 counters representing Cow.
Game Setup –
- Cows and Leopards should be kept only on intersection points, as shown in fig 1. During a turn, only 1 counter has to be placed.
- In the beginning, cows are placed at eight points depicted in fig 2.
- Then one leopard is placed on any empty point such that it can attack the cow. Then one cow is placed on any empty point. Then the second leopard is placed such that it can attack the cow; then one cow is placed on an empty point, then any of the leopards is to be moved to its adjacent point.
- All the cows must be introduced on the board before any of the cows starts moving. Cows and leopards must always move along the lines. Such lines should be the segment connecting two adjacent points. (fig 7)
Moves for Leopards –
- If leopards ‘L’ encounters lone cow with an empty point just behind it, then the leopard jumps over the cow to the empty point (captures the cow) fig 3.
- Leopard can jump over multiple cows in a single turn, i.e. multiple capturing is possible, provided it should always land on an empty point before jumping over the next cow (fig 4).
- Leopards cannot jump over each other. They cannot jump over any cow if there is no empty point behind that cow (fig 5). Leopards try to jump over as many cows as possible and avoid getting tied down by cows.
- The captured cow is permanently out of the game and cannot be reintroduced during that game.
Moves for Cow –
- Once all cows are introduced on the board (except captured ones), cows start moving.
- Only one cow can move to its adjacent point (connected directly by a line) during a turn. Cows cannot jump over any cows or leopards.
- Cows should avoid getting jumped over by leopards and try to lock down leopards such that it cannot move (fig 7)
- If cows lock down both the leopards, cows win
- If leopards capture more than 12 cows, then leopards win.
Maintenance & Care
- Avoid direct sunlight for long.
- Dust or wipe with a dry brush/ cloth.
|Dimensions||12 × 12 × 4 in|
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