Padaharu Sipayi (Sixteen Sepoys)
- With roots going back to Sri Lanka and variants found in Sri Lanka, Padaharu Sipayi (Sixteen Sepoys) is an abstract strategy game.
- Padaharu Sipayi (Sixteen Sepoys) belongs to the category of Indian war game.
- The paraphernalia of the game consists of 1 game board and 2 sets of 16 pawns.
- This game helps in the development of intellectual areas and also inculcates the skill of social interaction.
- Made by the artisans of Andhra Pradesh, this game is wholly eco-friendly and belongs to the Kalamkari art form.
The products purchased in the shop section of Bhavyata Foundation website (www.bhavyata.com) are treated as donation towards supporting the artisans and craftsmen. You shall receive a donation receipt for the same purchase. If, at all, you wish to receive an invoice with GST, you may purchase the same product from our product partner on TheIndianSpirit Website.
20 in stock
About Padaharu Sipayi Board Game
How to Play!
Game Paraphernalia –
1 game board, 2 sets of 16 counters (total 32)
Game Setup –
- Each player gets an army of 16 soldiers or sepoys. They are placed only on intersections of lines (fig 1).
- After placing both the armies game board will look like fig 2.
Rules to play –
- During a turn only one counter has to move to an adjacent point which is connected to its current point by line. It can move in any direction (fig 3).
- If a point is not connected to its present point by a direct line, the counter cannot move there (fig 3).
- If counter comes in front of an opponent counter which has an empty point behind it in the same line, then the counter jumps over to the empty-point and captures the opponent counter. (Fig 4)
- The counter can jump over multiple opponents during its turn provided it always lands on an empty-point before jumping over the next opponent (fig 5). There is no limit for a counter to capture its opponent’s counters in a single turn.
- A counter cannot jump over an opponent if there is no empty point behind the opponent (fig 6), not even to capture an opponent (fig 7).
- A counter cannot jump over an empty point at any time not even to capture a counter (fig 6)
- A counter cannot change its direction while capturing (fig 8) however after capturing; it can change its direction to capture another counter (fig 5)
- A captured counter is permanently out of the game.
The player who has captured all counters of the opponent is the winner.
Maintenance & Care
- Avoid direct sunlight for long.
- Dust or wipe with a dry brush/ cloth.
|Dimensions||12 × 8 × 4 in|
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