Sixteen sepoys is an exciting war game, which helps develop analytical skills, planning and patience- Kalamkari artists use special pens to draw and create a nuanced diagram and weave with hands so that they are rich in touch, look and feel. Teaching strategic skills and enhancing competitive spirit, sixteen sepoys is a traditional game that can be enjoyed by the whole family.
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The history of games dates to the ancient human past. Games are an integral part of all cultures and are one of the oldest forms of human social interaction. Games are formalized expressions of play which allow people to go beyond immediate imagination and direct physical activity.
Design & Craft
Personal Handpainted art, it is 100% natural and vegan.
As with all children’s products, adult supervision is required. Products that contain small parts may pose a choking hazard and should not be used by children under 3.
Prone to lose color over time slightly as is the case with all natural dyed & handmade products.
Know The Artists!
Kalamkari artists use special pens to draw and create nuanced diagram and weave with hands so that they are rich in touch, look and feel.
These board games are created in “Kalamkari” from Andhra Pradesh.
“Kalam” means pen and “Kari” means craftsmanship; it is basically a style of textile design made by painting intricate patterns with vegetable dyes.
The pawns are made of wood in Karnataka.
This is how these beautiful board games not only is fun playing but it also provides livelihood to various artisans from various parts of India.
How to Play!
Game Paraphernalia –
1 game board, 2 sets of 16 counters (total 32)
Game Setup –
- Each player gets an army of 16 soldiers or sepoys. They are placed only on intersections of lines (fig 1).
- After placing both the armies game board will look like fig 2.
Rules to play –
- During a turn only one counter has to move to an adjacent point which is connected to its current point by line. It can move in any direction (fig 3).
- If a point is not connected to its present point by a direct line, the counter cannot move there (fig 3).
- If counter comes in front of an opponent counter which has an empty point behind it in the same line, then the counter jumps over to the empty-point and captures the opponent counter. (Fig 4)
- The counter can jump over multiple opponents during its turn provided it always lands on an empty-point before jumping over the next opponent (fig 5). There is no limit for a counter to capture its opponent’s counters in a single turn.
- A counter cannot jump over an opponent if there is no empty point behind the opponent (fig 6), not even to capture an opponent (fig 7).
- A counter cannot jump over an empty point at any time not even to capture a counter (fig 6)
- A counter cannot change its direction while capturing (fig 8) however after capturing; it can change its direction to capture another counter (fig 5)
- A captured counter is permanently out of the game.
The player who has captured all counters of the opponent is the winner.
Maintenance & Care
Avoid direct sunlight for long.
Dust or wipe with dry brush/ cloth.
|Dimensions||12 × 8 × 4 in|
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